Alright, so check this out. The Nintendo Switch 2, everyone’s talking about it—mainly because it’s got this Nvidia DLSS thing. It’s kind of a big deal because Nvidia’s whole upscaling magic is like trying to fit a lion into a cat carrier. Okay, not exactly the same, but you get it. It makes the Switch 2, which isn’t exactly Hercules in the power department, look better than it maybe should.
Now, you’d think developers would be all over that. But surprise, surprise! Not everyone’s on the DLSS bandwagon. Like, seriously? Even Nintendo’s big shot, Donkey Kong Bananza (yeah, it’s a mouthful), seems to have missed the memo. The crew at Digital Foundry, bless their curious hearts, dug into why DLSS is MIA in Donkey Kong’s latest jungle journey.
Oh, but wait, there’s more! We’ve heard whispers, and not the fun kind. Some devs are warning about performance hiccups with Donkey Kong Bananza. So, if things get choppy, don’t say we didn’t warn you. The game’s been in the works for ages, so maybe they just skipped DLSS to keep things simple. Instead, they’re going for AMD’s FSR 1 and some fancy-sounding thing called SMAA. It’s like a tech soup that essentially smooths out the edges. Sort of.
Moving on—Mario Kart World, what’s going on there? It’s another one skipping over DLSS, which for a top-tier game, feels kind of like an own goal. We’re not mad, just… disappointed. Plus, the whole HDR thing? Kind of embarrassing when it’s not properly done.
And the crystal ball? It’s fuzzy on whether other game developers will take the DLSS plunge. Metroid Prime 4: Beyond might—or might not. The rumor mill’s running, but without clear answers. So, stay tuned!
Anyway, if you want the scoop straight from the tech wizards, hit up Tom’s Hardware on Google News. They’ve got the news and reviews to keep you buzzing. Just don’t forget to hit that follow button while you’re there!