Back at it again with Early Access madness. It’s like diving into a bubbling cauldron of game ideas that could either turn into gold or… well, let’s just say some never see daylight. But, right now, I’m peeking at Vanguard Exiles. Yep, hoping it’ll be one of the goodies this time.
Oh, speaking of which — ever notice how Early Access used to be like a graveyard for half-baked gaming dreams? Not all devs, obviously — some have nailed it! Anyway, nowadays, it’s less meh and more wow. Vanguard Exiles is giving me real "can’t wait" vibes.
This game’s got some brains behind it. The creators of Magic: The Gathering, actually. But don’t expect any card tricks here! It’s all hex-based and feels like you’re diving into a tabletop adventure. I might even grab a fancy box with miniatures if it ever turns real. Call me a sucker.
Now, let’s set the stage. Vanguard Exiles ain’t finished — still in Early Access, so glitches and quirks are part of the package. And before you roll your eyes, I’m not just nitpicking. Sure, the constant RNG keeps throwing curveballs, but that’s part of the charm, right?
Imagine sending your mercs into trenches, scrambling through rounds to nab key spots. It’s like a chaotic chess match, but with shiny points and angry bears. Yeah, you can’t conquer it all, so pick your battles. Literally.
Let’s pause a sec. Vanguard Exiles is fun, but here’s a twist: it’s an auto-battler. Now, before you freak out, there’s still strategy. Where you plop your units? That counts big time. Overwhelm one spot, lose another. Scatter troops, but pray they don’t get squished. Game’s doing the battling, but you’re still the brain behind the brawl.
Now, about those units. Guess what? Random cards to buy with your hard-earned gold. No dough? Don’t sweat it, there’s a freebie pick. Nice touch, keeps you in the game.
Okay, real talk. Where’s the storyline? Different factions like dwarves, elves, and the creepily cultish are thrown at us without much backstory. They fight — why? Who knows. Adding a narrative here could add more oomph.
Balancing feels off. Sometimes the game feels rigged. You start behind, and suddenly, it’s mountain climbing in flip-flops. You feel me? Games should build hope, even if you’re losing.
Pet peeve: unkillable units. Armored dwarves? Please. Until I get some serious firepower, it’s stalemate city. Let’s fix that, yeah?
But listen, beneath these gripes, is a game with loads of potential. With tweaks and stories — poof! We’ve got a strategy gem. I’m on the lookout as they inch toward release.
I played this with an Early Access game copy. Crazy ride, you know?