Sure thing, here we go:
You ever dive into something and just go, "Wait, what did I just get myself into?" Yeah, that’s kinda how I felt jumping into Yasha: Legends of the Demon Blade. It’s from Game Source Entertainment and 7Quark, and we’re talking Japanese-style fantasy RPG vibes, set smack in the mad, mystical Edo period. Bet you’re wondering what that even means. Well, picture a chaotic mix of roguelite elements and you’re close.
Anyway, let’s rewind for a sec—centuries back, humans and demons had this sort of truce. Weird, right? But then bam! Out comes the Nine-Tailed Fox (yup, the demon big boss), trying to turn everything upside down with some evil posse. Thankfully, some heroes pop up: Shigure the Immortal Ninja (I mean, immortality has its perks, don’t you think?), Sara the Oni Emissary, and Taketora who’s a tiger. Yes, a tiger demon samurai. Wrap your head around that!
So, these guys went on Kickstarter, reaching for the stars—or, like, HK$400,000. And they didn’t just meet it—they smashed it, getting over HK$609,000. But, like any epic saga, delays happened. It was set for an April launch, then got pushed to May. Feels sorta like when you’re all set to binge a show and something interrupts. Annoying yet familiar.
Oh, by the way, Shigure’s vibe is dual-wielding. So think ninja blender. But then you’ve got Sara who’s quick, dances around more than an over-caffeinated squirrel. And Taketora? Throwback to the tank style, big hits, and some long-range bow action too—though his dashes are, um, not Olympic-level. Probably needs some upgrades there.
Now, if you’re into that satisfying button-mashing feel, here’s where it gets juicy. Movement? Analog stick. Light hits? Y button. Heavy slams? X button. Mix it up for combos that are all over the place—it’s kind of like cooking with way too many spices, but sometimes it works. Oh, and there’s a parry system with Ian Strike (not sure who Ian is, but cool name), which lets you cancel moves and hit back.
The game’s stuffed with Soul Orbs. Think of those like cosmic candy that boost you up temporarily. You know, more damage, faster hits, that good stuff. But then there are shrine upgrades, which kinda stick with you once you unlock them—sort of like when you finally learn a life hack and can’t forget it.
In between slashing demons, you hit up a village. Get yourself some healing tea—feels like a cozy RPG cliché, but I’ll take it. Plus, this ramen shop guy whips up noodles that give you bonuses. I could go for some of that in real life. There’s even a challenge place, Daruma’s Hideaway, but fail those challenges and things get gnarly—like losing half your HP. Ouch.
As for the weapons, those blades sound epic—they’ve got names and powers that make me wonder if I should start naming my kitchen knives. The Red Crane, Undying Cuckoo (there’s a pun in there somewhere), Crimson Autumn—each with their own flashy moves and flair.
Yasha: Legends of the Demon Blade is rolling out on the Nintendo Switch, and all this for $29.99. I don’t know where it’ll land in the grand scheme of things, but hey, nothing like some demon-slaying to spice up your gaming life. Fingers crossed, right?
I’m out. This game sounds like a wild ride—enjoy!