Okay, so here’s the deal. I mean, it’s kinda funny really. You’ve got Guillaume Provost, right? Top dog over at Compulsion Games. And he’s saying, like, “Nope, Microsoft’s not twisting our arm to shove AI into our games.” Which, honestly, was news to me—thought tech giants were all about that AI life, you know?
So, Provost had a chat with Game Developer and basically went, “Hey, just so you know, we’re not being pushed to embrace this shiny, new tech everyone’s buzzing about.” Gotta love a guy who stands by his guns! He’s like, “Seriously, I swear, no one’s putting a gun to our heads about AI usage.” It’s true — Compulsion’s all about that handcrafted vibe. It’s in their blood, or DNA, or whatever artsy metaphor you wanna use.
Now, don’t get it twisted — he’s not totally anti-AI. Provost kinda admits, “Sure, AI’s got its place.” Like, maybe it helps whip up storyboards during pre-production. Just to, you know, get the ideas flowing. And that’s cool and all, but he makes it clear they’re not leaning on AI too much when making the real stuff. It’s more about speeding up the grunt work, not taking over the world… yet.
“The way we roll, it’s all about the handcrafting, every detail.” Provost sounds almost like a proud parent there, doesn’t he? This dude wants every element to scream ‘man-made’ — and honestly, in a world overflowing with tech shortcuts, that’s kinda refreshing. Daniel Boone would be proud. Or, well, someone like that. Anyway, where was I? Oh right, so basically, no AI overlords at Compulsion Games. Not yet, anyway.