So, here’s the thing — Pneuma Games thought, “Hey, why not bring a new player into the game?” And boom, Cast Iron Games popped up. Nestled in Tileyard North, you know, in Wakefield. What’s the buzz about? Well, they’re all about those swanky triple-A co-dev and game porting jazz. Got these two industry bigshots, Arden Aspinall and Jon Seymour, steering the ship — CEO and COO, doing their thing. These guys? Been around block with TickTock (not the one you’re thinking) and Rebellion, plus Double Eleven. Yeah, they’ve got creds.
And oh, Cast Iron? It’s like the cool sibling of Double Eleven. Yeah, related but doing its own edgy, new thing. Aspinall? He was like, “Let’s make this company as tough and reliable as, well, cast iron. You get me?” He’s got this soft spot for how Lee and the gang handled Double Eleven. Sound principles and all that good stuff. He’s basically saying, “We’re gonna stick to those vibes, create strong-things-that-last partnerships.”
Seymour jumps in too, going all, “It’s super crucial we have an awesome place for the team. Super talented folks all grooving on the same wavelength — it’s electric! Lets us zero in on what we’re ace at: breathing life into bold client dreams.”
Anyway, so yeah, that’s the gist. Cast Iron’s here. Doing stuff. Making waves. Or, you know, forging paths or whatever.