Well, alright, here’s my crack at it:
So, you know how life loves to throw curveballs? That’s kind of what’s happening with this Elden Ring Nightreign release. Seriously, it’s all over the place. Oh, and don’t even get me started on how it’s, like, unnecessarily complicated. But hey, maybe they want to keep us on our toes.
So, if you’re into this whole roguelike multiplayer thing, get ready ‘cause it drops this week. But here’s the kicker — depending on whether you’re on a console or a PC, you’ll get in at different times (classic, right?). Good news though, at least you won’t miss out entirely if you’re out of sync with your buddies — there’s no crossplay anyway, so you’ll all be struggling solo. Exciting or frustrating? You decide.
Okay, let’s break it down. If you’re messing around on PS5 or Xbox, you’re looking at a midnight local time release on Friday, May 30. Hold on — Americans get a few exceptions to the midnight rule, but isn’t that always the way?
Now, for the PC crowd. You get a slightly less convoluted deal. Midnight CEST, straight global release. Mark your calendars or set an alarm. Or just wing it, I mean, who hasn’t lost track of a day before?
What’s Nightreign bringing to the table? Ah, a roguelike spin with a multiplayer twist, but there’s a catch — you can either brave the storm alone or pull in two pals. But if you wanna duo, tough luck at launch. Maybe they’ll change it later? Fingers crossed.
You’ve got eight different character classes to ponder over, each a nod to the OG Elden Ring templates. Think of it as super complicated chess or a twisted board game where you still somehow end up facing bosses from Dark Souls. Seems like FromSoftware couldn’t resist a bit of self-referencing. Maybe they’re hinting at a mega crossover universe. Or not. Just my wild guess.
So, yeah, this whole thing costs around $40, and it’s more streamlined than your average FromSoftware epic saga. A little side escapade for those who eat, sleep, and breathe Elden Ring. Heck, if you’re a diehard, you’ll probably dig it. Oh, check out Polygon’s write-up if you’re the type who likes a sneak peek.
And that’s pretty much it — I think. Sort of. Who knew a game release could be so… twisty?