So, ShapesXR has been around since 2021, right? And it’s like this super cool XR prototyping thing. Recently, they tossed in this animation feature, which apparently makes your prototypes all lively and whatnot. Imagine having your XR stuff not just sit there like a dud but actually doing stuff—moving, interacting. Who knew?
Anyway, they’ve got this frame-based animation deal that’s supposedly a piece of cake to use. No coding horror stories to worry about, which is a relief, because honestly, who’s got the patience for that? You can just whip up a storyboard, toss in some UI moves, maybe sprinkle in some gestures, and boom, you’ve got something engaging.
Oh, and did I mention you can team up in real-time? Picture this: you’re on your laptop, your buddy’s on a fancy XR headset like Quest or Pico, and you’re both animating the same thing. Crazy, right? It’s like a sci-fi movie, but, you know, real.
Inga Petryaevskaya, the big cheese at ShapesXR, said something about animation being their first love. Cute, huh? They started with it way back and always dreamed about making it easy as pie to use in XR. Fast, intuitive, and it won’t cramp your creative style. But I wonder, did they manage to keep it that way?
They’re even throwing in new spaces and tutorials. Guess that virtual instructor will hold your hand through the whole animating process. Kind of sweet, if you ask me.
Oh, and it’s free—sort of. There are some catches (isn’t there always?), like you only get one space to play with unless you pony up for a bigger plan. But hey, if you just want to dip your toes, it’s on the house.
Anyway, where was I? Oh! Yeah, ShapesXR seems like it’s shaking things up in the XR world, except maybe they need to loosen those caps a bit. Or maybe that’s just me dreaming. Who knows.