The game’s hit, no doubt about that. Over 5.5 million players have jumped into “Lords of the Fallen.” Yet, believe it or not, they’re just tipping toward breaking even now. Yeah, even with all that buzz, the CEO says they’re nearly there but not quite. Feel like scratching your head? Me too.
So, here’s the scene: It was 2023 when this game dropped. Bam! Almost a million copies flown off the shelves in the first 10 days. Critics were into it too – a decent 75 on Metacritic, if you care about scores. But despite all this, they’re still grappling with profits. Not your typical fairytale gamer success story.
Hold on, there’s more. CI Games, the brains behind it, celebrated hitting that 5.5 million player mark. The CEO, Marek Tyminski, chimed in with a cheerful note about closing in on breaking even. But let’s peek under the hood. Lots of those players got in via Game Pass – so not everyone forked over big bucks. There’s the rub, maybe.
Oh, numbers alert! Development cost? They say it was around $77 million. Yep, you heard that right. Production, marketing, all the shebang. So if they haven’t sold over two million at $60 a pop, it’s no wonder they aren’t rolling in dough yet. Makes you think, huh?
Plus, let’s not forget ongoing costs. Post-launch updates means cash flowing right back in. Game’s evolving with updates, which must mean reinvestment. The CEO mentioned that sales saw an uptick after the v2.0 update. Bit of a silver lining?
Still, they seem optimistic. CI Games is already cooking up a sequel, aiming for 2026. Will it actually make their wallets fatter, or at least not thinner? Only time’s got that answer. Until then, we watch, wait, and maybe play another round.