Oh man, so Helldivers 2, right? Johan Pilestedt, the dude behind the creative decisions, spilled the beans about shaking up the game’s UI system. I mean, he actually admitted it’s a pain to mess around with right now. Like, can you imagine trying to build something and the toolbox is just… a nightmare? Anyway, they’re hoping to fix it, one day—fingers crossed.
So, get this. There’s this picture of something — I’m guessing some Helldivers thing — but it’s sitting there, larger-than-life in this article. Just staring at you. Can’t look away. Makes you wonder about the little textures on there, like were they intentional? Maybe. Maybe I’m just seeing patterns where there aren’t any.
But back to the topic: Helldivers 2 is kind of showing how you do live service gaming right, supposedly? Lotta folks usually find this model kinda shady, but these guys are somehow nailing it. They’re always updating stuff, keeping players happy, or at least, they try. Arrowhead, the developers, aren’t hiding behind email walls either. They’re online, chatting with players. Pretty rare, honestly. Shows a level of care you don’t always get.
Now, about that UI overhaul. Pilestedt responded to some Reddit comment, which was both funny and sad — like a tragic comedy about game development. Someone said doing in-game votes would crash half the game. Maybe they were kidding. Pilestedt was like, “Yeah, that’s sort of true,” but in a roundabout way. They are whipping up a sleeker system, though. Sounds less like a ‘maybe’ and more like ‘please happen soon.’
Helldivers’ community? They’re something, engaging with the devs almost like they’re next-door neighbors. Shams Jorjani, the CEO himself, pops into Discord to chat. Imagine getting game updates straight from the top dog. That’s a heaping spoonful of dedication right there.
Even if it doesn’t have millions of players like it probably did at launch, the community is buzzing, maybe even flourishing. Galactic War — sounds epic, doesn’t it? Yet they’re busy working on Helldivers 2, not even thinking about a third one. Makes sense, making one great before jumping ship.
Anyway, this has been a wild ride. Game might still be a bit rough around the edges with its UI, but if the devs keep this level of transparency and involvement, well, maybe Helldivers 2 will keep cruising along just fine. Who knew game development could feel so… human?