Okay, let’s dive into this. I gotta talk about Elden Ring Nightreign, you know, that game where FromSoftware just threw us a curveball. I mean, these guys are known for single-player stuff, right? But now, boom, they’re all-in on this multiplayer thing. Mixing roguelikes and battle royales? Yeah, why not.
So, the revive thing in Nightreign? It’s kinda wild. You drop to zero HP, but instead of just sitting there, you’re in this weird limbo. You’re down but not out. A lot of games do this, sure, but not like this one. Guess what you do to bring your buddy back? You start whacking them. Seriously. It depends on how many segments they’ve got on their DBNO bar. Sometimes you’ll be slicing away for ages.
And behind the curtain? There’s this whole math jumble managing the revives. Zullie the Witch, who’s like a detective for Soulsborne secrets, dug into it. If you’ve been watching Nightreign, you probably noticed the timer ticking away while you’re down. Now, every time you hit the dirt, it gets tougher for your mates to pull you back up. First fall? You’re looking at a value of 40. But fall again and the bar splits into two parts, each at 45. Mess up a third time? Three bars, each at 80. Yeah, it adds up fast. It’s like, do the math, will ya?
And just when you thought it couldn’t get worse, every 3.5 seconds of taking a breather? Boom, those bars start filling up again. And if you get knocked down more frequently, the bars refill faster, starting at 2HP per second going up to 40. It’s madness.
Now, if you manage to dodge death for a bit, those penalties ease a little. Stay alive for three minutes? Penalty drops by one. But hey, chilling at a Site of Grace resets things.
Weapons affect revive speed too. More damage means quicker revives, but don’t think about using buffs—those don’t work like you’d hope. Spells? They’ve got their own vibe when it comes to reviving speed.
Honestly, check out the full video. Zullie’s got more insights, but I’ve rambled enough. If you’re deep into Elden Ring Nightreign, maybe bookmark a guide or something, because this game is a trip.