Alright, let’s dive right into this chaos. Capcom and Nintendo, a relationship as confusing as my drawer full of mismatched socks. Remember back in ’85? Capcom jumped on the NES train with all sorts of games. Some were exclusive deals, while others just kinda wandered around. Disney tie-ins, Mega Man—yeah, I’m talking classics here—and that old chestnut, Bionic Commando. Things got sketchy when the PlayStation came strutting in, but hey, nobody can resist a bit of drama, right?
But setting aside exclusivity, Capcom dished out some real gems for Nintendo consoles. Seriously, ever try narrowing it down to just one Capcom game per console? It’s like picking a favorite child… not that I’d know. Anyway, here’s a quick peek at some unforgettable classics.
Mega Man 3 on the NES: Six Mega Man games just on NES! Wild, right? But Mega Man 3 stands out because it had these cool boss designs and levels that didn’t tear your hair out (as much). Plus, we first got to meet Rush, Mega Man’s robo-dog. He was basically the Swiss Army knife of canines—everything from a spring to a jet. Dude transformed!
Gargoyle’s Quest 2 for Game Boy: A quirky offspring of Ghosts ‘n Goblins. This one’s kind of a hidden treasure, right? Players got to top-down explore towns and then fire-breath through platforming levels. It’s all very RPG-meets-2D-battler.
Street Fighter 2 on SNES: Man, arcades were hot, but bringing the brawl home on SNES? Game changer. People loved throwing down as Ryu, dodging M. Bison’s intimidation, and spinning with Chun-Li’s kicks. The console scene was never the same, and fighting games took off.
Resident Evil 2 for N64: Picture it: Nintendo’s first taste of horror, and it’s oozing with tension. Claire and Leon in Raccoon City—so many paths to choose, zombies to dodge. Puzzles got trickier, weapons heavier. It was an experience crammed into just one cartridge—boom!
Zelda: Oracle of Ages/Seasons on Game Boy Color: Capcom taking the Zelda reins, what a twist! Two unique adventures—playing with time and seasons. And that scrapped third game… mysteries, man. But they found a way to make the two games talk to each other—like some secret sauce for replay value.
The Minish Cap for Game Boy Advance: Capcom again, spinning Zelda magic. Link met this green hat called Ezlo—cursed, chatty, and with shrinking powers. Two scales to play at: normal and pint-sized. The dungeons? A playground for the imagination.
Resident Evil 4 on GameCube: Total game swap from N64 to GameCube. Leon Kennedy? Back at it, facing down a breakout in Europe. Fans were blown away by the freedom, the action, the unimaginable horror—basically the full pack.
Phoenix Wright: Ace Attorney DS: Visual novels were a niche, until good old Phoenix made his courtroom splash. Detective work outside of court—sounds meh, right? But toss in quirky characters and catchy tunes, and you’ve got gold. DS owners were hooked.
Okami on Wii: Released just ahead of Zelda: Twilight Princess. You controlled a wolf, painted mystical symbols. On Wii, painting was motion-guided—makes for better celestial art. Take that, Link!
Resident Evil: Revelations on 3DS: If you wanted horror on-the-go, this was it. Jill Valentine on a mutant-infested ship. And who doesn’t love tapping into 3D action? Jill wasn’t the solo hero—she had backup in different scenes, just like Chris did. The 3D wasn’t revolutionary, but it got the job done.
So there you have it—Capcom and Nintendo, two peas in a very unpredictable pod. Maybe there’s more to discover, or maybe I’m just chasing nostalgia. Who knows.