Alright, so there I was diving into this article–it’s one of those you can’t—not—read, you know? Anyway, this bit about the Black Panther game grabbed me. Apparently, the team behind it, Cliffhanger (which, fun fact, is full of ex-Monolith folks), was gonna mess around with the Nemesis System. The same system that made the Middle-earth games pop. I remember playing those. It wasn’t just mindless orc-slaying; enemies got mad if you whooped ‘em, and they’d surprise you by turning back up, madder and uglier than before. Loved that little rush of, "Oh crap, it’s you again!" Magic, right?
So, those Monolith wizards had this whole vibe going where your enemies weren’t just cardboard cutouts for you to mow down. It’s like they had lives? Ambitions? Maybe I’m reading too much into it, but it totally made the world feel more… alive. And Cliffhanger wanted to stretch that vibe into the Black Panther universe. Imagining T’Challa mixing it up with his sister Shuri or Killmonger, against shape-shifting Skrulls? That’s just chef’s kiss. Skrulls can pretend to be your buds, then bam! Backstab. Could’ve added a layer of paranoia. Like, trust no one mode activated.
And these Skrulls, oh man, perfect for causing chaos. Imagine getting cozy with an ally only for them to morph into that same Skrull leader you swore you wiped out. Goosebumps, right? It’s just frustrating! But then EA, in its infinite wisdom (or lack thereof), cuts the cord. So, here’s this souped-up Nemesis idea—just dust in the wind now. And those Cliffhanger geniuses? Left hanging. I wish I had a happy ending to share, but, well, there you have it.
Isn’t it funny how things never turn out the way we imagine? If only they did. But, who knows, maybe something even cooler’s on the horizon. Fingers crossed for those devs.