Alright, so here’s the scoop, straight from the bizarre world of Wooster Games and their VR magic trick, Animal Company. Gotta say, it’s kinda nuts what they’ve pulled off. I stumbled upon their latest boast, which—get this—catapulted them to the fifth highest-grossing spot on Quest. In just, like, a year? Wild, right?
Okay, so let’s rewind a bit. They kicked off this whole thing back in July. Early access, mind you. And somehow, they jammed Gorilla Tag’s way of flinging yourself around into this horror-mystery mishmash with social vibes. Genius or madness? Maybe both. I tried it once, and seriously, my arms were sore for days.
Oh, and get this—Animal Company didn’t just pop up outta nowhere. I’ve been glued to its rise, watching it wrestle pose with big shots like Yeeps 2.0, Beat Saber, and Gorilla Tag on the earnings chart. A real heavyweight fight for virtual cash glory.
And then I saw this Meta interview. Apparently, Wooster, kinda chill about money stuff at first, waited a whole three months to start raking in the dough. Why? Engagement stuff. Like 100 minutes daily playtime on average. I can’t even focus on a movie that long, much less pretend to be a virtual critter.
Oh, and TikTok? One BILLION views. My brain hurts trying to picture that. But yeah, it’s like they hit some internet jackpot, and the user base went bonkers.
Now, hold your horses—here’s the kicker. Nine-fold increase in paying users in half a year. Seems like a blink in game time, right? They scored big, ranking fifth in Quest history or something.
Best part? Christmas to March 2025 was like their Super Bowl season. Went from 145K daily active users to a whopping half a million. I mean, my mind’s still doing cartwheels over those numbers.
Anyway—or is it back to the point? If you’re curious and crave more info (not sure why, but hey), maybe go watch that interview or the short vid linked somewhere. Or don’t. Totally up to you.