Okay, bear with me here. Ever been in a desert canyon with a mech that looks like a garage project? No? Just me then? So, picture this: I’m piloting this behemoth, like a DIY Desert Raptor MKII, dodging rocket-crazy hover bots and bandits. And I thought, “Hey, Bounty Star might actually have something here.” Smashing foes with melee attacks—chef’s kiss—or maybe just luck. Anyway, finally, I wanted more of this chaotic world. It’s launching on Xbox Series X|S later this year, if you care.
So, we have Clem—cool name, right? She’s a badass fighter, trying to sort out her life after a messy war past. You know, therapy costs a lot, so why not take a mech for a spin in the post-apocalyptic Red Expanse? Think American Southwest, but with a twist. And yes, it’s as dusty as you’d imagine.
Sidebar: I once stood in Sedona, and honestly, it looks like a game setting – pretty, but also kinda eerie in its perfection. Creative Director Benjamin Ruiz had the same vibe. He said something like, “These landscapes, man. Perfect for an action game!” Or maybe it was more profound. Anyway, he cooked up Bounty Star after a morning of desert-gazing. Didn’t we all have epiphanies like that?
Ruiz always wanted to mesh Westerns with something spicy. So, Bounty Star evolves with some Armored Core mech-style love. He wanted us to live the life of a bounty hunter—chickens, resource management, and all. Picture your kitchen in a garage—awkward but charming—and somehow, it’s essential for combat power-ups. Firefly fans, you’ll get it. Home’s where the mech is.
Customization? Oh boy, can you mix and match! Want a heavy-hitting turtle mech? Sure. Prefer a nimble speedster? You probably get the drill, right? Ruiz explained more about tweaking weapons, speed, whatever suits your whims. But I remembered a QA guy who skipped healing altogether—nuts!
Ah, but the NPCs—like the Marshall, an old buddy dishing out bounties. Gotta mention the shady merchant too—I mean, what’s a game without one? Small cast, but they pack a punch with their quirky interactions.
Now, bounties—what’s a bounty hunter without them? Apparently, missions vary, with day-night cycles playing in. Capture a target here, obliterate foes there. Some missions you gotta be strategic, others just a good old blast. Extra challenges if you’re not the lazy type.
In the end, Clem’s janky home’s got potential. And the game, who knows? We’ll see how it all clicks when Bounty Star drops on Xbox. Fingers crossed it lives up to the messy charm.